AI Insights · Timothy · June 2022
Top 5 2D Realistic Games on Android in Belgium - Q2 2022
In Q2 2022, the top 5 2D realistic games on Android in Belgium showed varied performance in terms of downloads, revenue, and active users. Here we analyze their weekly trends.
In Q2 2022, the top 5 2D realistic games on the Android platform in Belgium demonstrated diverse performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive view of the market dynamics for these popular games.
Guns of Glory: Lost Island from FunPlus International AG saw a fluctuating revenue trend, peaking at around $22K in mid-April and ending the quarter with approximately $11.8K. Weekly downloads for the game showed a consistent decline, starting at 440 and dropping to 63 by the end of June. Active users also decreased from 2.7K in late March to about 1.4K at the end of the quarter.
June's Journey: Hidden Objects by Wooga experienced stable revenue, averaging around $10K per week, with a slight peak to nearly $10.7K in the last week of June. Downloads ranged from 1.2K to 1.6K, maintaining relatively steady figures throughout the quarter. Active users hovered around 18K to 19K, peaking at 19.9K in the week of June 20.
Evony: The King's Return from TG Inc. presented a mixed performance. Revenue peaked at about $12.2K in late May but generally fluctuated between $7.6K and $10.3K. Downloads saw a significant drop from 3.3K in late March to about 1K by the end of June. Active users also declined from 9.5K to about 5.4K over the quarter.
Rise of Castles: Ice and Fire by Long Tech Network Limited showed a notable revenue increase in mid-June, reaching approximately $12.3K, while the rest of the quarter hovered around $7.5K to $10.5K. Downloads remained relatively low, between 144 and 324 per week. Active users saw a slight decline from about 5.2K to 4.7K by the end of June.
The Grand Mafia by Phantix Games had a stable revenue pattern, with weekly earnings ranging from $6.7K to $10.9K, peaking in late April. Downloads fluctuated between 739 and 1.5K, while active users remained steady around 7.5K to 8.8K throughout the quarter.
For more detailed insights into the performance of these games and other market trends, visit Sensor Tower.